Biohazard, Omescape

In a nutshell: Enjoyable if you’re a scientist (probably), but let down by hosting issues

Played: October 2019

How we did: 3 person team, 57:45

3 / 5

Host – 2

Puzzleology – 4

Fun Factor – 2

Immersion – 3

Room Quality – 4

Stash – Team photo using our phone + whiteboard leaderboard

This was my first visit to Omescape. The host was a really nice guy, but there was a major delay in getting us briefed and into our rooms. What became clear is that it was just one dude, and he was waiting for the other room’s groups to arrive to brief us all at once – that is some serious plate spinning. 

If you like to geek out with chemistry, you’re pretty sure to love this room. The second and third parts are so formula-heavy, that two of us just kicked around getting bored and our chemist friend went to town.

I loved how the room evolved from location to location. Really fun start as you ‘break in’ to the laboratory. Some tenuous puzzles had us sighing once we got into the lab. 

One other point to consider, this is a small location with rooms packed in. We had the noise from a different group bleed into our room during the final puzzle. Plus, given the serious waiting time, a lot of noise came through from the waiting area. Both of which really sucked. 

A major bug bear of mine is requests for clues going unanswered. We were stuck on a particularly tenuous clue, trying to call the guy for well over 5 minutes. 

I’d love to see Omescape rethink their staffing and support, particularly during peak hours. Having just one person cover everything provides a disservice to the customers. As nice as the guy was, our enjoyment really suffered. 

If I didn’t have a voucher for a second game, I wouldn’t be coming back.

Codebreakers Mission: Breakout, London

In a nutshell: Realistic wartime code-cracking

Played: October 2019

How we did: 3 person team, 44:18

4.2 / 5

Host – 4

Puzzleology – 4

Fun Factor – 4

Immersion – 5

Room Quality – 4

Stash – Team photo with prop clothes, using our phone + certificate plus local discount for restaurant 

Our second Mission: Breakout. Taking us back to WWII and, again, full marks to the creators for nailing the setting and ambiance. 

From the very start, with the video intro with Mr Churchill, you’re immersed. Living the life of a code breaker. It’s a really fun time. They use some really cool props to bring the game to life. 

Reading some other reviews, it seems they have taken on the feedback from previous years, as we didn’t encounter any of the issues mentioned. 

Looking back, the type of puzzles were always going to be more code-breakery. We worked well as a three and, as is the mark of the room for me, had a lot of fun throughout. 

Of the two, it’s hard to recommend one ahead of the other. I’d say, just pick spooks and trains or WWII. 

The Lost Passenger Mission: Breakout, London

In a nutshell: Spooky and technical challenges in utterly authentic Underground setting

Played: August 2019

How we did: 3 person team, 52 mins

4.4 / 5

Host – 5

Puzzleology – 3

Fun Factor – 5

Immersion – 5

Room Quality – 4

Stash – Team photo with prop clothes + certificate plus local discount for restaurant

Man, oh man. They do not make many escape rooms like this one. Set up as ghost hunters, the mission is to investigate the real life mystery deep underground from 1924. 

Full marks to the folks at Mission: Breakout for using the real life setting so well. Well done for setting up the start of the mission brilliantly. It all worked spot on. We’re thrown into it, smiles all round – a little bit scared.

Where it can improve is in the puzzles. None of them really blew us away. Where they didn’t land it was due to really old equipment not working (or staying put) very well or arbitrary puzzles tacked on which didn’t drive the story forward.

I’m not a fan of technical, switchboard-style puzzles. But train enthusiasts will have steam coming out of their ears here (in a good way)

Unfortunately the big grand stand puzzle isn’t the finisher, and we felt a little underwhelmed getting out of the last alleyway. Thanks to the staff for making it fun though. The mark of a good host is if you can remember their name, and if they made you laugh – nice one, Pixie!

This is a decent set of puzzles greatly enhanced by the staff, the setting and the storyline. 

Project D.I.V.A. Escape Rooms, London

In a nutshell: Ambitious, electronic, really fun – but too gadgety

Played: September 2019


How we did: 3 person team, 50:25 

4 / 5

Host – 4

Puzzleology – 4

Fun Factor – 3

Immersion – 5

Room Quality – 4

Stash – Team photo emailed after with team name and time 

Committing to the futuristic setting, this is an admirable effort from the Escape Rooms team. ‘No padlocks!’ the host proudly states before we enter. 

Instead, it’s old Iphone’s which reveal clues throughout the game. The production design was really awesome – some of the most impressive I’ve experienced. The use of phones didn’t work for me, again pulling me out of the setting instead of locking me into it. 

Where it worked well was the tangible puzzles. Picking stuff up. Moving it around. Unlocking stuff. Getting into stuff. Brilliant. Fun. Like a 90’s game show. 

Where it didn’t work was using the phones and having to navigate the various clues from there. 

I understand that some people will love this. But I would have happily traded the phones in for a few padlocks or magnets. I loved the physicality and the linear nature, and remain eager to try their other games. 

Area 51, Escape London

In a nutshell: The truth is in there…? Hit and miss puzzles and unreliable props

Played: December 2019

How we did: 2 person team, 57:30

3 / 5

Host – 3

Puzzleology – 3

Fun Factor – 3

Immersion – 3

Room Quality – 3

Stash – Team photo emailed after, with time and team name 

I felt this room at Escape London had a lot of potential. All X Files and nutty alien puzzles, but it just didn’t all quite work for us. 

The first room is nicely set up. I loved the main geographic puzzle. The reveal to get the next room is very cool. 

That said, using an out of date laptop as part of a clue really pulls me out of it. I have enough problems with real life passwords, to enjoy cracking escape room windows passwords. 

Things got more hit and miss in the next room. We needed the odd clue in here, and one of the key props was broken. So I had to actually leave the room to get the dude’s help. 

Again, Escape London falls down with slow response times to requests for help. Really nice people work there, but the basics need to be tightened up for it to become a slick operation. 

The end felt underwhelming. We looked at each other and asked ‘did we do it?’ 

It’s a fun enough room, but I wouldn’t recommend it heartily. Personally, Overthrone and The Cabin were just more fun. This one beats the Da Vinci room though.

The Cabin, Escape London

In a nutshell: Intense. Puzzle heavy. Recommended

Played: September 2019

How we did: 2 person team, 63 mins

4.2 / 5

Host – 4

Puzzleology – 4

Fun Factor – 4

Immersion – 4

Room Quality – 5

Stash – Team photo emailed after, with time and team name 

This is billed as the hardest (and scariest) room at Escape London Shepherds Bush. Just a two-person, we knew it would be a challenge.

After a hit-and-miss from the last two visits, this was a really fun, intense, head scratcher of a room. 

I’m a man who likes a lot of puzzles and this really stretched me. I can’t actually recall a more puzzle-heavy room. 

It’s all on theme, and the progression really works. The spooky elements spooked, and I’d actually like to go back and re-do this room again to take it all in. There is one red-herring that frustrated us. It wasn’t a fun or satisfying reveal. 

This was only the second time I went over 60 minutes, but we consoled ourselves that it’s a tough room, and I think a team of 3-4 is ideal here. 

Thanks to the staff for providing us with one big scare and resultant big belly-laugh for me.

Da Vinci Room, Escape London

In a nutshell: High on the illuminati puzzles, but not a memorable room

Played: May 2019

How we did: 2 person team, 59:53!

2.8 / 5

Host – 2

Puzzleology – 3

Fun Factor – 3

Immersion – 3

Room Quality – 3

Stash – Team photo emailed after, with time and team name 

This was our second room at Escape London. It was a step up in difficulty from Overthrone. It’s themed around the illuminati and the Da Vinci code. 

The main room is a good space, jammed with a spread of puzzles. They are at a nice mix of style and complexity. 

One thing that frustrated me during this room was a seven minute delay in getting help when we were stuck. We were totally bamboozled, and kept ringing the buzzer without response. Myself tired after a day at work and a journey across London, didn’t appreciate the wait. 

As I understood it, there was just one dude looking after reception and up to 3 other rooms, and this really cost us the enjoyment. 

Unlike all of the other rooms at the Shepherd’s Bush Escape London, a lot of the clues are totally forgettable. This Da Vinci room is one of Da Worst I’ve played.

Unless of course, you’re a big group of Da Vinci Code fans. And if you are, let me wish you 🜯 🜃 ☊

Overthrone, Escape London

In a nutshell: Satisfying themed room for GOT puzzlers

Played: May 2019

How we did: 2 person team, 56 mins

4 / 5

Host – 3

Puzzleology – 4

Fun Factor – 5

Immersion – 4

Room Quality – 4

Stash – Team photo emailed after, with time and team name 

Our first Escape London room, and my first ‘themed’ room anywhere. I’m a big fan and my Escape partner had not seen the show. 

Room layout is on point. Some really nice details all around the room to create that Westeros medieval vibe. Candles and lighting gave it that immersive ambiance. 

Without giving away spoilers, there are some really fun props that take centre stage during the game. As well, it’s a really tactile room. Big chunky things to get your hands on. 

We really liked the room. The finale had some last clues that were equally fun and frustrating. It was a rush to get our arses onto that throne, but we made it. 

Major host boo boo: the nice guy working there forgot to stop the clock at the end, so we had only an estimate of our time left. On the same subject, these guys ask that you do a dance when you need a clue. 

Some people might find this fun, but for us it felt the opposite. First up. You never want a client to feel like the joke is on them. Second, when frustrated in a room the last thing you want to do is dance to a camera.

Hostage Hideout Do Stuff Escape Games, London

In a nutshell: Fast paced, compact room which does the business

Played: March 2019

How we did: 2 person team, 59:04

3.5 / 5

Host – 5

Puzzleology – 3

Fun Factor – 3

Immersion – 3

Room Quality – 3

Stash – Team photo emailed after with nice whiteboard time

Having played Pie & Mash shop first, this felt like a step down.

The host at Do Stuff was still helpful and fun.

It’s a cosy room, and you’re thrown into the action quite quickly. It is packed with puzzles and clues. Some of these progress the narrative, while others didn’t really work at all. It still has one of the most memorable puzzles I’ve ever had. 


I was a little fluey, which made me a little impatient during the middle of the room. But the room is well designed that the adrenaline pumped.

Of the two rooms, I much preferred Pie & Mash to this. Plenty of fun puzzles to be had here though. I’d love to play a tweaked / updated version of this room, and can’t wait to try Do Stuff’s third room. 

Pie & Mash Shop / Evil Eatery Do Stuff Escape Games, London

In a nutshell: Deliciously fun and so unique – a quintessentially British room

Played: February 2019

How we did: 2 person team, 57:34

4.6 / 5

Host – 5

Puzzleology – 5

Fun Factor – 5

Immersion – 4

Room Quality – 4

Stash – Team photo emailed after with nice whiteboard time 

First up, the host was so charming and warm that we both still remember her name: Georgie. The energy was there, the clues were given via walkie-talkie in a fun and cunning way. 

It’s a small space, but they make the very best of it at Do Stuff

Hats off to the designers for using really creative puzzles. Without giving spoilers away, the clues stayed on theme really well. We both loved the creative use of retro items. 

It was just the sort of game where you have a constant smile on your face. The clues stayed with the story, and the attention to detail was impressive at the time. But only on reflection on the journey home do you realise how well thought out it all was.

This is one of the rooms that I keep recommending to people. Flying the flag, I rank this as the best south of the river London escape room I’ve done.