Played: February 2020
How we did: 2 person team – 60:15
In a nutshell: What if time travel and aliens were a real thing, and they made an Escape Room in Hackney?
4.4 / 5
Host – 4
Puzzleology – 5
Fun Factor – 4
Immersion – 4
Room Quality – 5
Stash – Team photo emailed after
I love what the team at Modern Fables are doing. First of all, they are not afraid to go deep and geek out. In a city awash with Harry Potter themed rooms, these guys are creating ambitious narratives around conspiracy theories, aliens and time travel.
Doubly impressive is that all the rooms incorporate the same universe, part of one big narrative arc. I hugely admire the commitment to spookiness, a feeling of unease that permeates the rooms before you walk in the front door.
That’s all very well George. But is the room any good?
Well, yes it is. They have an excellent use of a games master, which sets up a memorable first puzzle. One which has to be one of my favourite ever. I still smile thinking about it. Snaps to my co-puzzler for realising the plan to which we needed to stick.
Any room should be fun and it should be satisfying to complete. The game designers have riddled the room with puzzles that tick these boxes. There is a really nice way of knowing how you’re doing, and a sense of completion as you move from one puzzle to another. And thats where things get weird (in a really good way).
As a first timer to Modern Fables, I felt the set-up was actually too heavy on the narrative. To the point where were were getting lost and the immersion suffered. The team running it could simplify the story and this would allow the visitors to get more out of it. Less is more.
If I were to put together a nostalgic mix-tape or greatest hits of puzzles across all the rooms I’ve done, there are two in this room that would feature for sure.
Full Disclosure: I was not charged for this room