Codebreakers Mission: Breakout, London

In a nutshell: Realistic wartime code-cracking

Played: October 2019

How we did: 3 person team, 44:18

4.2 / 5

Host – 4

Puzzleology – 4

Fun Factor – 4

Immersion – 5

Room Quality – 4

Stash – Team photo with prop clothes, using our phone + certificate plus local discount for restaurant 

Our second Mission: Breakout. Taking us back to WWII and, again, full marks to the creators for nailing the setting and ambiance. 

From the very start, with the video intro with Mr Churchill, you’re immersed. Living the life of a code breaker. It’s a really fun time. They use some really cool props to bring the game to life. 

Reading some other reviews, it seems they have taken on the feedback from previous years, as we didn’t encounter any of the issues mentioned. 

Looking back, the type of puzzles were always going to be more code-breakery. We worked well as a three and, as is the mark of the room for me, had a lot of fun throughout. 

Of the two, it’s hard to recommend one ahead of the other. I’d say, just pick spooks and trains or WWII. 

The Lost Passenger Mission: Breakout, London

In a nutshell: Spooky and technical challenges in utterly authentic Underground setting

Played: August 2019

How we did: 3 person team, 52 mins

4.4 / 5

Host – 5

Puzzleology – 3

Fun Factor – 5

Immersion – 5

Room Quality – 4

Stash – Team photo with prop clothes + certificate plus local discount for restaurant

Man, oh man. They do not make many escape rooms like this one. Set up as ghost hunters, the mission is to investigate the real life mystery deep underground from 1924. 

Full marks to the folks at Mission: Breakout for using the real life setting so well. Well done for setting up the start of the mission brilliantly. It all worked spot on. We’re thrown into it, smiles all round – a little bit scared.

Where it can improve is in the puzzles. None of them really blew us away. Where they didn’t land it was due to really old equipment not working (or staying put) very well or arbitrary puzzles tacked on which didn’t drive the story forward.

I’m not a fan of technical, switchboard-style puzzles. But train enthusiasts will have steam coming out of their ears here (in a good way)

Unfortunately the big grand stand puzzle isn’t the finisher, and we felt a little underwhelmed getting out of the last alleyway. Thanks to the staff for making it fun though. The mark of a good host is if you can remember their name, and if they made you laugh – nice one, Pixie!

This is a decent set of puzzles greatly enhanced by the staff, the setting and the storyline.